ISSN 3060-4745 Open Access · Peer Reviewed
PDF
DOI

Keywords

ta'lim texnologiyalari, o'qitish usullari, pedagogik texnologiyalar, o'qitishga individual yondashuv, o'qitish usullari, usullari va vositalari, ta’lim jarayoni, talaba faolligi, bilimga qiziqish, interaktiv metodlar, innovatsion yondashuvlar, axborot-kommunikatsiya texnologiyalari, mustaqil ta’lim, o‘qitish samaradorligi.

How to Cite

TALABALARNING BILIMGA QIZIQISHLARINI RIVOJLANTIRISHDA ZAMONAVIY PEDAGOGIK TEXNOLOGIYALARNING AHAMIYATI. (2025). ACUMEN: INTERNATIONAL JOURNAL OF MULTIDISCIPLINARY RESEARCH, 2(5), 222-228. https://www.universalpublishings.com/index.php/aijmr/article/view/11825

Abstract

Fan yo‘nalishi bo‘yicha bilim, ko‘nikma va malakalarni  rivojlantirishga yo‘naltirilgan mutaxassislarni an’anaviy tayyorlash zamonaviy
talablardan tobora orqada qolmoqda. Ta'limning asosi o'quv fanlari emas, balki fikrlash va harakat qilish usullari bo'lishi kerak.

PDF
DOI

References

1. Axmedova, N. R. Pedagogik texnologiyalar asoslari. – Toshkent: “Fan va texnologiya”, 2021.

2. Jabborov, T. J. Ta'limda innovatsion texnologiyalar. – Toshkent:“O‘qituvchi”, 2020.

3. Soliyev, A. A., & Shodmonqulova, Z. A. Zamonaviy ta’lim texnologiyalari. – Toshkent: “Yangi asr avlodi”, 2019.

4. To‘raxo‘jayev, N. N. Pedagogik mahorat va pedagogik texnologiya. – Toshkent: “Fan”, 2020.

5. Mavlonova, R. X. Innovatsion pedagogik texnologiyalar. – Toshkent:“Ilm ziyo”, 2022.

6. Mahmudova, M. R. Oliy ta’limda zamonaviy dars uslublari va texnologiyalar. – Samarqand: “Registon”, 2023.

7. UNESCO. ICT in Education: A Curriculum for Schools and Programme of Teacher Development. – Paris, 2011.

8. Bell, S. (2010). Project-Based Learning for the 21st Century: Skills for the Future. The Clearing House, 83(2), 39–43.

9. Martin, F., Polly, D., Jokiaho, A., & May, B. (2020). Learning Management System (LMS) Use and Online Student Outcomes: A

Systematic Review. The Online Journal of Distance Education and e-Learning.10. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of the 15th International Academic MindTrek Conference.

11. Bishop, J. L., & Verleger, M. A. (2013). The Flipped Classroom: A Survey of the Research. ASEE National Conference Proceedings.

12. Luckin, R., Holmes, W., Griffiths, M., & Forcier, L. B. (2016). Intelligence Unleashed: An Argument for AI in Education. Pearson.

13Laal, M., & Laal, M. (2012). Collaborative Learning: What Is It?. Procedia - Social and Behavioral Sciences, 31, 491–495.

14. Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A Systema14tic Review of Immersive Virtual Reality Applications for Higher Education: Design Elements, Lessons Learned, and Research Agenda. Computers & Education,147.

15. Hug, T. (2005). Micro Learning and Narration: Exploring possibilities of utilization of narrations and storytelling for the designing of “micro units” and didactical micro-learning arrangements. Proceedings of Media in Transition

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Indexed In · Partners

Trusted by Global Scientific Indexing Services

JUSR is indexed and recognized by leading international databases and research integrity organizations.